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创建构造器的一个例子:
class Circle
{
private int radius;
public Circle() //默认构造器
{
radius = 0;
}
public Circle(int initalRadius) //重载的构造器
{
radius = initialRadius;
}
public double Area()
{
return Math.PI * radius * radius;
}
}
使用多文件时的写法:
Circ1.cs内容:
partial class Circle { public Circle() //默认构造器 { radius = 0; } public Circle(int initalRadius) //重载的构造器 { radius = initialRadius; } }Circ2.cs内容:
partial class Circle { private int radius; public double Area() { return Math.PI * radius * radius; } }
调用自己的字段时,使用this关键字:
class Point
{
private int x, y;
private static int objectCount = 0;
public Point()
{
this.x = -1;
this.y = -1;
objectCount++;
}
public Point(int x, int y)
{
this.x = x;
this.y = y;
objectCount++;
}
public double DistanceTo(Point other)
{
int xDiff = this.x - other.x; //注意此处
int yDiff = this.y - other.y;
double distance = Math.Sqrt((xDiff * xDiff) + (yDiff * yDiff));
return distance;
}
public static int ObjectCount() => objectCount;
//ObjectCount方法返回objectCount的值
}
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静态方法/数据使用static标记
只能访问标记为static的其他方法和字段
静态类(不允许被new:
class Math
{
...
public const double PI = 3.14159265358979;
}
匿名类:
var myxxxx = new {Name = "xx", Age = 123};
Console.WriteLine($"Name:{myxxxx.Name},Age:{myxxxx.Age}");
var myyyyy = new {Name = "yy", Age = 321};
myxxxx = myyyyy; //合法,因为具有相同类型













